Worlds I Wanted to See

Nearly a decade of building, exploring, and experimenting in virtual worlds.

This website is about the result of nearly ten years spent building, exploring, experimenting, and dreaming inside virtual worlds.

My journey began with the arrival of consumer VR in 2016. At the time, I was fascinated by the idea that places I had previously only imagined could actually be built—and, more importantly, visited from within. Before that, I had created different things in virtual worlds like Second Life®, but it wasn't enough; I wanted to be there. VR finally offered that possibility of stepping inside those creations.

When I started exploring social VR, there were three major platforms that particularly caught my attention: Sansar, VRChat, and High Fidelity. I chose High Fidelity because it gave me something I wasn't finding elsewhere. Its avatars felt comfortable and natural, its worlds could extend to an enormous 32 km, servers could be self-hosted, and its scripting environment used JavaScript, a language I was already familiar with.

High Fidelity eventually came to an end in 2019. Its community and technology continued in different directions, including Vircadia, which later changed direction and ultimately ceased to operate as a community platform. From there, my journey continued into Overte.

Over the years, I have built worlds, places, environments, experiments, systems, vehicles, objects, and countless little details. I started learning 3D modeling and material creation with Blender essentially from scratch, simply because building in these worlds made me want to understand how everything worked.

And that process became an exploration in itself.

I wanted to find out what this technology could actually do—not just what was being demonstrated with it. I often felt that these platforms were capable of far more than most people realized. The possibilities were there, but they weren't always being shown.

This website is an attempt to change that.

It is a way to document and share the virtual worlds I have created throughout this journey, from the earliest experiments to the more ambitious projects that came later. Some are complete places. Some are experiments. Some are pieces of larger worlds. Some may simply represent an idea I wanted to try.

Together, they form a kind of archive of nearly a decade of exploration.

At its heart, this is a hobby project. There is no commercial platform behind it, no virtual economy that needs to generate revenue, and no company deciding what content should exist. Overte is built with a philosophy that is much closer to the Web: content can be public, distributed, and shared, while individuals can host and create their own spaces.

That decentralization is an important part of why I continue to believe in it.

A virtual world should not necessarily belong to a corporation. It doesn't have to disappear because a business model changes, a company loses interest, or a service is shut down. It can be something people build themselves, host themselves, and keep alive on their own.

After almost ten years, I am still fascinated by that idea.

So this site is not simply a portfolio.

It is a record of a journey, a collection of places that were built because I wanted to see them, walk through them, and experience them from the inside.

And perhaps, by showing what can be created with this technology, it can also help others discover what these virtual worlds are capable of.

This website is about the result of nearly ten years spent building, exploring, experimenting, and dreaming inside virtual worlds.

My journey began with the arrival of consumer VR in 2016. At the time, I was fascinated by the idea that places I had previously only imagined could actually be built—and, more importantly, visited from within. Before that, I had created different things in virtual worlds like Second Life®, but it wasn't enough; I wanted to be there. VR finally offered that possibility of stepping inside those creations.

When I started exploring social VR, there were three major platforms that particularly caught my attention: Sansar, VRChat, and High Fidelity. I chose High Fidelity because it gave me something I wasn't finding elsewhere. Its avatars felt comfortable and natural, its worlds could extend to an enormous 32 km, servers could be self-hosted, and its scripting environment used JavaScript, a language I was already familiar with.

High Fidelity eventually came to an end in 2019. Its community and technology continued in different directions, including Vircadia, which later changed direction and ultimately ceased to operate as a community platform. From there, my journey continued into Overte.

Over the years, I have built worlds, places, environments, experiments, systems, vehicles, objects, and countless little details. I started learning 3D modeling and material creation with Blender essentially from scratch, simply because building in these worlds made me want to understand how everything worked.

And that process became an exploration in itself.

I wanted to find out what this technology could actually do—not just what was being demonstrated with it. I often felt that these platforms were capable of far more than most people realized. The possibilities were there, but they weren't always being shown.

This website is an attempt to change that.

It is a way to document and share the virtual worlds I have created throughout this journey, from the earliest experiments to the more ambitious projects that came later. Some are complete places. Some are experiments. Some are pieces of larger worlds. Some may simply represent an idea I wanted to try.

Together, they form a kind of archive of nearly a decade of exploration.

At its heart, this is a hobby project. There is no commercial platform behind it, no virtual economy that needs to generate revenue, and no company deciding what content should exist. Overte is built with a philosophy that is much closer to the Web: content can be public, distributed, and shared, while individuals can host and create their own spaces.

That decentralization is an important part of why I continue to believe in it.

A virtual world should not necessarily belong to a corporation. It doesn't have to disappear because a business model changes, a company loses interest, or a service is shut down. It can be something people build themselves, host themselves, and keep alive on their own.

After almost ten years, I am still fascinated by that idea.

So this site is not simply a portfolio.

It is a record of a journey, a collection of places that were built because I wanted to see them, walk through them, and experience them from the inside.

And perhaps, by showing what can be created with this technology, it can also help others discover what these virtual worlds are capable of.

Published worlds

Astrobion

A planet-sized living being drifting through space, with enormous organic rings surrounding a central brain and single eye.

Ceon

A space pirate cove hidden inside a hollowed asteroid, serving as a trade hub and gateway to the worlds of the Space Opera Suite.

CFT-Facing-Worlds

A tribute to Unreal Tournament's iconic CTF-Face map, with a functional capture-the-flag game and shifting gravity.

Crom Cruach

A hidden sacred forest in the mountains, surrounded by deep cliffs and filled with ancient stones, caves, and strange glowing mushrooms.

Hytrion

An active volcanic junction connecting multiple destinations, and the starting point for the Virtual Route exploration.

Kopra

A gigantic cloud of cubes orbiting a dark planet, designed as an open and freely flyable environment.

Minos

A cylindrical maze orbiting a binary star, built as an experiment in cylindrical gravity.

Nowhere Island

A tropical island eternally caught in the least stressful hour of the day.

Oxara

A small iron-oxide-covered planet colonized for mining and energy resources, with settlements hidden beneath its barren surface.

Rantar Desert

A 49 km² desert island, the surviving fragment of a much larger island lost to flooding, with scattered settlements, ruins, and unusual places to explore.

Sanctuary

The remains of a dead planet orbiting an active core, held together by artificial gravity in a colorful nebula.

Valombra

An old fortified border post hidden in the heart of a deep green canyon, and a step along the Virtual Route.

Virborough

Virborough is a cyberpunk city designed as a 3D destination hub for exploring places across Overte. Its districts combine virtual destinations, attractions, and subway connections into an immersive directory, while its changing weather and day-night cycle bring the city to life. Virborough also preserves traces of past virtual-world projects as a small commemorative archive.

Virz-Junction

One of three interconnected junctions serving as crossroads to reach multiple destinations, set within a voxel landscape.

Voxecutor

An arena-sized immersive VR game inspired by Pac-Man, where players race through a dangerous maze to collect points while avoiding and hunting deadly Voxecutors.

VR-Flight-Tube

A high-speed VR flight through an irregular tunnel, where players dodge obstacles at 150 km/h while flying to the rhythm of intense music.

Wothal Dimension

A strange world of colossal natural pinnacles rising above a toxic atmosphere, served by the Breemor.

Yu'Kong Island

A mysterious island of dark secrets, ancient ruins, and jungle wilderness, crossed by a 4.4 km trail as part of the Virtual Route.